ML/GPU engineer, former Google Summer of Code student & mentor. Passionate about systems programming, machine learning infrastructure, and making complex things simple.
A study guide for SQL interview prep, distilled into a beautiful zero-dependency HTML page you can study anywhere.
I'm a software engineer who started with blinking LEDs and ended up building ML infrastructure at scale. The journey from soldering 8051 microcontrollers to deploying GPU workloads on Kubernetes has been anything but linear — and that's what makes it fun.
My background spans embedded systems, Linux kernel development, real-time operating systems, and now machine learning platforms. I believe the best engineers are the ones who understand the full stack — from transistors to transformers.
When I'm not writing code, I'm writing about it. These courses are my way of giving back — distilling years of learning into structured, accessible content.
Building ML infrastructure, GPU workload orchestration, and Kubernetes-based ML pipelines.
Contributing to RTEMS RTOS — GPIO, PWM drivers, and I2C drivers for BeagleBone Black. Student & mentor.
From Linux kernel patches to embedded NTP clients for protection relays — I love the low-level stuff.
A mix of hardware and software — from microcontroller boards to open-source operating systems.
Built GPIO test code, PWM driver, and I2C driver for BeagleBone Black within the RTEMS real-time OS. Mentored by Worth Burruss and Dr. Joel.
Implemented network time sync for protection relays at Easun Reyrolle — replacing costly coaxial cables with LAN-based NTP, reducing per-unit costs.
Final-year thesis: elevator prototype using CPLD boards with custom hardware programming. Designed power supply and real-time motor switching circuits.
College project building a small programmable computer with 8051 MCU — custom PCB, RS232 connectivity, and ADC validation with LED binary display.
AI-powered wiki generator that parses codebases using tree-sitter, builds dependency graphs, and generates documentation with LLMs.
Explored 3D modeling with Blender — created various objects including a photorealistic cup model published on Sketchfab.
Find me on the internet — always happy to chat about engineering, ML, or open source.